Victor's Grey box Project - Assessment 2
"Forst Scavenger Hunt" is a greybox game created in Unity, showcasing a basic understanding of UX principles. Set within a captivating 3D forest scene, this virtual adventure enables users to navigate their environment seamlessly. The interactive features allow users to move, rotate, grow, shrink, and reset objects, enhancing the immersive experience.
This game prioritises user-friendly interactions with buttons that offer clear feedback upon hovering and clicking, all designed with a cohesive forest theme. Using basic shapes in Probuilder ensures a simplistic yet engaging visual language, providing a comfortable and intuitive interface. In the Unity project, a carefully designed menu scene incorporates an animated cloud, gently guiding users to make selections. Within the main game window is an interactive person object crafted using Probuilder, adding an engaging element to the user experience.
If you wish to share feedback, kindly copy and paste your comments below. Please mark the corresponding box with an "X" to indicate whether you agree or disagree.
Suggestions/Improvements:
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The content is presented clearly and in an understandable layout | |||
The font face readable, and is it sized appropriately for the screen?
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The interface easy to read and navigate?
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The design visually appealing and engaging?
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Status | In development |
Platforms | HTML5 |
Author | vvandermeer10 |
Made with | Unity |
Comments
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Hi Victor, great scene! Your environment is really well done with the mountainous terrain and the use of the trees you created. It really sets the scene for your game.
Well done on the simplicity and continuity of your menus in both scenes. I'm a big fan of the use of white buttons to ensure adequate contrast between elements of the scene. I would like it if your 'settings' and 'help' buttons were the same size as your 'menu' button, but a minor issue.
Well done on a fantastic prototype. You definitely have some good Unity skills by adding the cloud animation which added to the visual feedback of your prototype.
Well done.
Sam
Great prototype design Victor, and well done with adding the cloud animation to the menu scene.
I really like your overall use of colours, especially the colours that you choose for your buttons and the UI panels. Grey buttons on a dark background provide good contrast, and the yellow and blue button colour states provide an easily recognised visual feedback to the user when they interact with these buttons (Hover or click on them). The combination of these UI panel/button colour choices really helps to create clear visual separation with these elements from the environment in the scenes.
One minor critique is regarding the positioning of some buttons on the game scene. If you moved the “Reset” button to the bottom of the other buttons (Because its frequency of use would be less than the other buttons) and repositioned the “Grow” button to be on the right side of the “Shrink” button, this would help to reduce cognitive load for the user and improve the overall UX due to all the buttons being in a more logical location.
Hi Chloe, thanks for the feedback. I have taken on your feedback and added text next to the rotation button. :)
Hey Victor, the game looks good. Seems pretty buggy but that is common across most people's scenes (including mine). If I had to make a suggestion the grow and shrink buttons should be switched seems more natural to have them like that to me anyway.
Hi Brendan, thanks for your feedback. I had the buttons the other way, as you suggested originally, though because shrink would be the first button they pressed, the character would turn upside down. So, I decided to switch them around as it is less likely they will hit shrink first. :) I wanted to write an if statement in the code so the user cannot shrink more than 0; the teacher said it was unnecessary. :)